A Random Walk Through Geek-Space
Sebastiansylvan. A Random Walk Through Geek-Space...
Read Sebastiansylvan.com news digest here: view the latest Sebastiansylvan articles and content updates right away or get to their most visited pages. Sebastiansylvan.com is not yet rated by Alexa and its traffic estimate is unavailable. It seems that Sebastiansylvan content is notably popular in Ireland. We haven’t detected security issues or inappropriate content on Sebastiansylvan.com and thus you can safely use it. Sebastiansylvan.com is hosted with NearlyFreeSpeech.NET (United States) and its basic language is English.
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Best pages on Sebastiansylvan.com
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A Random Walk Through Geek-Space
A Random Walk Through Geek-Space Brain dumps and other ramblings from Sebastian Sylvan 3 min. read Quick note on one approach for maintaining fast compile times, inspired by Sebast...
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On GC in Games (response to Jeff and Casey) // A Random Walk Through Geek-Space
18/Apr 2013 So it turns out youtube comments suck. I’ll write my response to Jeff and...
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Thoughts on Game Data Formats // A Random Walk Through Geek-Space
Desired characteristics So, the basic problem is that you want to store a large variety of “resources” for a game “level” (or “sector” or whatever), describing all sorts of things such as the location...
Sebastiansylvan.com news digest
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8 years
Brackets are awesome, don’t use them!
This is a syntax bike-shedding post, where I will try to explain why I think languages should stop using curly brackets for code blocks. I don’t expect anyone to come away completely blown away by this or anything, but I’m a language nerd and often end...
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9 years
Why (most) High Level Languages are Slow
In the last month or two I’ve had basically the same conversation half a dozen times, both online and in real life, so I figured I’d just write up a blog post that I can refer to in the future.
The reason most high level languages are slow is usually because of two reasons:... -
9 years
Variable Refresh Monitors and Animation
So variable refresh rates have a lot of hype surrounding them now, with representatives from GPU and monitor vendors are saying that it will just magically make existing games better with no effort required on the part of the developer. This is bullshit...
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10 years
In most major code bases, it’s common to have objects with lots of Boolean flags indicating what state they’re in. E.g. is an enemy targeting the player or not? Is it trying to flee or not? If you have a set of mutually exclusive flags an...
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Web host: | NearlyFreeSpeech.NET |
Registrar: | NameCheap, Inc. |
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Updated: | May 12, 2020 |
Expires: | May 27, 2029 |
Created: | May 27, 2013 |
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