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Playitagainproject.org news digest

  • 6 years

    Luke Jackson interviews Hobbit designer Veronika Megler on storytelling

    Posted by Helen Stuckey on behalf of LUKE JACKSON
    Figure 1 – The Hobbit (1982) ZX Spectrum Loading Screen
    In 2015, while undertaking a PhD in which I examined the role of a writer in creating narrative-driven games, I was fortunate enough to speak to four expert writers, each a pioneer in video game narrative design. One of these experts was Veronika M....

  • 8 years

    Why write a Commodore 64 game today?

    July 12, 2015 is the release date of my first ever computer game named ‘Jam It’ – an arcade-style 2-on-2 basketball game. What’s unusual is that it’s for a computer which was very popular in the 80s – the Commodore 64. I have been asked many times why...

  • 8 years

    From Melbourne House to Czechoslovak Clubs

    Czechoslovakia of the 1980s was a country behind the so-called Iron Curtain. Its economy was in a dire shape and its citizens were either oppressed or annoyed (or both) by its conservative totalitarian regime. It required considerable personal connections...

  • 9 years

    Memories of Melbourne House from British game players of the 1980s

    In a second post on the relationship between British and Australian computer game scenes in the 1980s, we turn to two game developers who reminisce about playing Beam Software and/or Melbourne House games during this time. As has been discussed in previous...

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