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Best pages on Playitagainproject.org
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Play It Again | Popular Memory Archive
Welcome to the Popular Memory Archive! Digital games make up a significant but little known chapter in the history of the moving image in Australia and New Zealand. This site aims to exhibit some of t...
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Alfred Milgrom | Play It Again
The ‘tyranny of distance’ was the famous phrase historian Geoffrey Blainey used in 1966 to describe his thesis on how Australia’s geographical remoteness shaped the nation’s history, with the country ...
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Granny’s Garden | Play It Again
For many British children growing up in the 1980s, the theme tune and sight of the witch in the educational game Granny’s Garden will often evoke a nostalgic response. Released in 1983, Granny’s Garde...
Playitagainproject.org news digest
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6 years
Luke Jackson interviews Hobbit designer Veronika Megler on storytelling
Posted by Helen Stuckey on behalf of LUKE JACKSON
Figure 1 – The Hobbit (1982) ZX Spectrum Loading Screen
In 2015, while undertaking a PhD in which I examined the role of a writer in creating narrative-driven games, I was fortunate enough to speak to four expert writers, each a pioneer in video game narrative design. One of these experts was Veronika M.... -
8 years
Why write a Commodore 64 game today?
July 12, 2015 is the release date of my first ever computer game named ‘Jam It’ – an arcade-style 2-on-2 basketball game. What’s unusual is that it’s for a computer which was very popular in the 80s – the Commodore 64. I have been asked many times why...
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8 years
From Melbourne House to Czechoslovak Clubs
Czechoslovakia of the 1980s was a country behind the so-called Iron Curtain. Its economy was in a dire shape and its citizens were either oppressed or annoyed (or both) by its conservative totalitarian regime. It required considerable personal connections...
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9 years
Memories of Melbourne House from British game players of the 1980s
In a second post on the relationship between British and Australian computer game scenes in the 1980s, we turn to two game developers who reminisce about playing Beam Software and/or Melbourne House games during this time. As has been discussed in previous...
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