Nick Darnell's Blog
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Best pages on Nickdarnell.com
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stuff
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WPF: Adventures in Theming (Part 2) - Nick Darnell’s Blog
For this part I wanted to talk about the style lookup system, things to be aware of and some problems with WPF’s “theming” capability in general. Here are the basics of how static resource and dynamic...
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Activate3D - Nick Darnell's Blog
Activate3D Back in April I wrote a short post about Activate3D releasing 1.0 of ICM, but unlike the 0.8 alpha version the 1.0 did » I finally got the green light to make a blog post about what I’ve be...
Nickdarnell.com news digest
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6 years
A few weeks ago Nick Penwarden highlighted several improvements that we made to Unreal Engine 4 while working on Fortnite Battle Royale.
One of the things that didn't make the list above is a little debugging gem I added while working on Battle Royale. In Fortnite the team used a fair amount of Blueprint based Widgets, which means inevitably you'll throw in a breakpoint in C++ but end... -
7 years
For the past several months I've been refactoring the automation framework off and on for Unreal Engine 4. One of the things that we wanted to bring to the framework this time around was image comparison.
Spending time improving our automated testing. If image comparison tests fail, we generate failure reports like this #UE4 pic.twitter.com/F43tIZX1Lc... -
9 years
Care and Feeling of Enum Flags
Maybe you've been looking at some C++ in the debugger not too long ago and happened across some enum flags on an object in your codebase. However, rather than a friendly display of the individual flags present, you just got an unfriendly hex value.
Lame.... -
9 years
So for the 2015 Global Game Jam we worked on a multiplayer game called Cowtastrophe. It's a very silly game, you collect cows, some cows are worth more than others at certain times. So you've gota move quick.
Premise
Overlord Phil has ordered all of his minions (that means you and up to three of your friends) to bring him cows, lots and lots of cows!...
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