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Graphics Game Development Audio Physics Engine
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Crunchy Bytes - Journal - Stippled Alpha
UPDATE1: There is something I didn't consider until Digital Foundry pointed it out for their FF13...
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Crunchy Bytes - Journal - SH 0th order as an ambient light sensor
Background The other day an Alloy customer came to me with a weird problem that I never coul...
N00body.squarespace.com news digest
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8 years
SH 0th order as an ambient light sensor
Background
The other day an Alloy customer came to me with a weird problem that I never could have anticipated. Basically, they have a full PBR pipeline including physical materials, high intensity lights, and filmic tonemapping with automatic eye adaption. Their... -
8 years
Background
I’m sure many of you have had this thought, “Boy, Alloy is great but I really wish I could use its area lights and nice attenuation with other Unity shaders!” As luck would have it, I am implementing that very ability using a little known feature of... -
9 years
To all the people authoring shaders for Unity with the goal of having them work on all of Unity's supported platforms I say the following:
The shaders are HLSL! Unity still calls them Cg for legacy reasons, but they've all but abandoned that platform. So when looking up how to do something in the shaders, look for HLSL tips!... -
9 years
Alloy 3.1 - Asset Store Madness
It's that time again! The Unity Asset Store is having another madness sale. For this week only, you can pick up Alloy 3.1 half off at just $62.50! If you've been hesitating due to price, now's the time to jump in and grab it! XD
Alloy - Unity Asset Store...
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Web host: | Squarespace, Inc. |
Registrar: | MarkMonitor Inc. |
Registrant: | Squarespace, Inc. |
Updated: | February 21, 2023 |
Expires: | March 25, 2025 |
Created: | March 25, 2003 |
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