Kyana Prime
Kyana Prime Blogspot. Flying Shark classic arcade game remake using C++, OpenGL and OpenAL..
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Flying Shark classic arcade game remake using C++, OpenGL and OpenAL.
Kyanaprime.blogspot.com news digest
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12 years
It's been a long time from my last post but here I am again, and with very good news :)
The game is finally complete and is now in Beta stage!
It's been a lot of work, but hey! I have finished my first game! This is something I wanted to do from my childhood, and now I got it :).... -
13 years
Finally! The first Friking Shark level is playable.
There are some missing details and a lot of aspects to improve, but the hardest work (most of it modeling and texturing) is already done.
I want to thank Diego Sánchez for his invaluable support, in a direct way by modeling the coolest Level Boss ever :) and in an indirect way by pushing me to try some techniques new to me (like occlusion and normal maps).... -
13 years
Up to now I had relied on my friend Campa for the game models and textures. I no longer have his support, so I finally decided to start creating models and textures by myself.
This may sound a little absurd, but, as a pure programmer, I have a real panic to graphics because I know modelling requires a talent I think I do not really have.... -
13 years
Friking Shark development status
Intro
For the last few years I've been developing Friking Shark, a 3D remake of the classic arcade Flying Shark on my free time. I really love the original game, and I want to make a tribute to their creators.
It's really hard to build a game from the ground up, and even harder if you try to develop at the same time a game, an engine, a generic widget system for the game editors, and a lot of other things that are interesting and fun but can be seen as overkilling...
Domain history
Web host: | Google LLC |
Registrar: | MarkMonitor Inc. |
Registrant: | Google LLC |
Updated: | June 29, 2023 |
Expires: | July 31, 2024 |
Created: | July 31, 2000 |
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