Gamesbrief - The Business of Games

Gamesbrief. In-depth resources and insight for designers and creators of modern games, from the world's top games consultant..

Read Gamesbrief.com news digest here: view the latest Gamesbrief articles and content updates right away or get to their most visited pages. Gamesbrief.com belongs to a large group of moderately popular websites, with around 15K visitors from all over the world monthly. It seems that Gamesbrief content is notably popular in USA, as 38.8% of all users (5.7K visits per month) come from this country. We haven’t detected security issues or inappropriate content on Gamesbrief.com and thus you can safely use it. Gamesbrief.com is hosted with CloudFlare, Inc. (United States) and its basic language is English.

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Gamesbrief.com news digest

  • 3 months

    Trash Goblin is 124% funded, with 24 hours to go!

    I’m so excited that the Kickstarter I’m part of has funded.
    I’ve recently stepped up from a non-executive role at Spilt Milk to an executive one. I’m still part time (I hate you, long Covid), but I’m much more involved.
    And the biggest thing I’m involved in is Trash Goblin, a cosy trinket-cleaning game, Powerwash Simulator for the RPG crowd....

  • 4 months

    I’m back, and I’ve launched a Kickstarter!

    I’ve been very quiet at Gamesbrief for a while. As many of you may know, I caught Covid in May 2022, and I have had Long Covid ever since. In January 2023, I was lucky to be able to have a shower and eat three meals – the rest of my day was spent in...

  • 1 year

    Is Microsoft buying Activision market share?

    I’m spending some time getting back up to speed on the major players in the games sector as part of my increased involvement in Hiro Capital, and this chart in the Activision Blizzard annual report leaped out at me:
    Microsoft was less than 10% of Activision Blizzard’s revenue. Sony was more, and the two main mobile platforms were about 1/3 of the total....

  • 1 year

    What does inflation mean for the games industry?

    I’ve recently been asked to think about what rising inflation (8.2% in the UK in June; 9.1% over the last 12 months in the US) means for the video game industry. There are three areas to think about:
    the impact on prices
    the impact on costs

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