Entity Crisis
Entity Crisis Blogspot. The blog of Simon Wittber..
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Best pages on Entitycrisis.blogspot.com
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The blog of Simon Wittber.
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Entity Crisis: Really Really Easy Multithreading in Unity3D.
Entity Crisis Wednesday, August 29, 2012 Really Really Easy Multithreading in Unity3D. When you start working with threads in your Unity3D project, you will discover that many things need to be don...
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Entity Crisis: Controlling an IP Camera from Unity3D.
I recently bought an IP camera, which I discovered has a HTTP interface which lets me pan, tilt, take pictures etc. Of course, I had to use ...
Entitycrisis.blogspot.com news digest
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4 years
Notes on Hierarchy Window. GUI interactions are... complex.
If nothing is selected, mouse down selects a new item.
If one item is selected, mouse down on a differet item selects that item.
If one item is selected, mouse up on that item will rename the item. -
4 years
Building large worlds in Unity.
I made something which lets you render very large worlds with a small farClipPlane.
https://github.com/simonwittber/scaled-origin
The demo shows an earth sized planet viewed from about 1000km altitude. It's great for Space Games, like this one I've been working on recently.... -
5 years
.Net reflection is expensive in more ways than I thought...
Every access to the AssemblyQualifiedName property does some lookup work… and returns a NEW copy of the string.
It’s _almost_ as if one might recommend caching every property, because you never know what it might be doing, and avoid creating auto properties (in place of public fields), so that you know when there is no need to cache the value....
Domain history
Web host: | Google LLC |
Registrar: | MarkMonitor Inc. |
Registrant: | Google LLC |
Updated: | June 29, 2023 |
Expires: | July 31, 2024 |
Created: | July 31, 2000 |
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