IMVU Engineering Blog – Software engineering best practices at IMVU

Engineering IMVU. Software engineering and product development best practices at IMVU.

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Engineering.imvu.com news digest

  • 6 years

    BlueSteel

    While writing the source code of a 3D engine, we can have many types of problems. These may range from simple problems of code that will not compile, to harder problems like memory leaks. At IMVU, we have automated solutions in place to help find these...

  • 8 years

    Promises in Unity

    By Michael Powell
    The IMVU Unity API makes heavy use of promises, to simplify asynchronous operations. Unfortunately, they’re different from the way things are normally done in Unity, and thus many people using our API have been understandably confused by them. The objective...

  • 8 years

    Testable IO in Haskell

    By Andy Friesen
    At IMVU, we write a lot of tests. Ideally, we write tests for every feature and bugfix we write. The problem we run into is one of scale: if each of IMVU’s tests were 99.9% reliable, 1 out of every 5 runs would result in an intermittent failure....

  • 9 years

    Mutation Testing

    By Llorens Marti Garcia
    We’ve been actively working for almost 3 years on IMVU’s new 3D engine called Northstar, which is written in C++ for performance and portability, and compiled to many platforms, including the web using Emscripten.
    Because Test Driven Development (TDD) has demonstrated over the years that we can write software in a more robust and efficient manner as well as with higher quality, our 3D engine has a lot of unit tests trying to cover as many features as possible...

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