DEVGAME
DEVGAME Course Blogspot. It appears that a major game company, which I would assume is Blizzard, is attempting to design cheating right into its esports...
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Best pages on Devgamecourse.blogspot.com
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Glen Rahman's design notes concerning Divine Right, which will be DevGame Project #6. Divine Right was originally published in 1979 and went out of print after two editions, in 1982.The game had been ...
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DEVGAME: Elveteka Music: Improving Writing Speed
I need to improve my writing speed. My old process: listen to what I've written. Analyze where music needs to go next. Theorize if prop...
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It appears that a major game company, which I would assume is Blizzard, is attempting to design cheating right into its esports platforms, based on a report from Crazy Days and Nights, of all places: ...
Devgamecourse.blogspot.com news digest
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6 years
Teleros helpfully summarizes it from the very beginning:
Warcraft 1 sees the orcs ruin their homeworld through being blind to demonic interference, so they have to flee. Only by "flee" I mean "invade and conquer an innocent nation".
Warcraft 2 sees the orcs, now lead by someone who has an inkling of the demonic interference, try and murder their way across the other innocent nations, who are forced to band together as the Alliance to survive. The orcs meanwhile recruit money-grubbing... -
6 years
Devstream: two types of simulation
From the transcript of the Devstream:
I'm actually in the middle of developing a design for a mobile football game and so I've had to deal
with some of these issues. I'm dealing with them right now and it's a difficult question, because on the one hand, simulation for process tends to allow a more open solution. What simulation for process is, you set up a series of rules to simulate the... -
6 years
RM wonders if games are becoming more targeted to the r/selected:
Would it be correct to say videogames from the last 10+ years are generally targeted at an r-selected audience?
The first time I noticed a change in videogame mechanic and map design was when I went from playing the multiplayer mode for Modern Warfare 1 (released in 2007) to playing the multiplayer mode for Modern Warfare 2 (released in 2009).... -
6 years
Devstream: the Fortnite surrender
From the transcript of the Devstream.
Our idea was that you were going to be interacting with artificial intelligence, so you had your squad which could be AI soldiers, which could be enemy soldiers, NPCs, etc. Yeah we really went overboard because we were bringing in synthetic speech,...
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Web host: | Google LLC |
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Registrant: | Google LLC |
Updated: | August 02, 2024 |
Expires: | July 31, 2025 |
Created: | July 31, 2000 |
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