Multiplayer Game Development Made Easy | Photon Engine

Cloud Exit Game S. Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows,...

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Cloud.exitgames.com news digest

  • 6 years

    Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt

    This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone.
    Pantropy is a faction-based, SciFi-themed mech-game  for PC and is, at the time of writing, in closed-alpha. Pantropy will eventually allow up to 128 players in one joint session. Conquer an alien world, farm ores, build bases and craft various items...

  • 6 years

    Streamlined Photon Product Portfolio: TRUESYNC fuses into QUANTUM, THUNDER Devel...

    In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our customers to understand the differences between them...

  • 6 years

    Photon Quantum – Join the Multiplayer Revolution

    Introducing Photon Quantum
    Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it into their hands:
    SYBO Games

  • 6 years

    Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was...

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