Multiplayer Game Development Made Easy | Photon Engine
Cloud Exit Game S. Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows,...
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Multiplayer Game Development Made Easy | Photon Engine
Global cross platform multiplayer game backend as a service (SaaS, Cloud) for Android, iOS, .NET, Mac OS, Unity 3D, Windows, Unreal Engine & HTML5.
Cloud.exitgames.com news digest
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6 years
Pantropy – Massive Performance Boost by Using NetworkArrays / Photon Bolt
This guest post was written by Julian Kaulitzki, lead developer for Pantropy at indie game studio Brain Stone.
Pantropy is a faction-based, SciFi-themed mech-game for PC and is, at the time of writing, in closed-alpha. Pantropy will eventually allow up to 128 players in one joint session. Conquer an alien world, farm ores, build bases and craft various items... -
6 years
Streamlined Photon Product Portfolio: TRUESYNC fuses into QUANTUM, THUNDER Devel...
In the last two years we introduced new products to our portfolio to better tackle the different challenges in multiplayer development. But with the growing portfolio it became more difficult for our customers to understand the differences between them...
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6 years
Photon Quantum – Join the Multiplayer Revolution
Introducing Photon Quantum
Quantum revolutionizes the way fast-paced multiplayer games are build. A revolution is always started by a few leaders and we spent over 2.5 years to develop Quantum before we gave it into their hands:
SYBO Games -
6 years
Buggy Blasters – Multiplayer HoloLens Considerations
This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in rapid prototyping with game technology. PreviewLabs was...
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Web host: | Microsoft Corporation |
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Created: | August 27, 2002 |
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