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Bullet Physics. In “Learning Agile Robotic Locomotion Skills by Imitating Animals”, we present a framework that takes a reference motion clip...
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Real-Time Physics Simulation Forum • Index page
In total there are 12 users online :: 3 registered, 0 hidden and 9 guests (based on users active over the past 5 minutes) Most users ever online was 113 on Sun Apr 03, 2011 1:10 pm Registered users:...
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We have been making a lot of progress in higher quality physics simulation for robotics, games and visual effects. To make our physics simulation easier to use, especially for roboticist and machine l...
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In “Learning Agile Robotic Locomotion Skills by Imitating Animals”, we present a framework that takes a reference motion clip recorded from an animal (a dog, in this case) and uses RL to train a contr...
Bulletphysics.org news digest
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6 years
PyBullet and “Sim-to-Real: Learning Agile Locomotion For Quadruped Robots”
PyBullet is receiving regular updates, you can see the latest version here: https://pypi.org/project/pybullet
Installation and update is simple:
pip install -U pybullet -
7 years
Bullet 2.87 with pybullet robotics Reinforcement Learning environments
Bullet 2.87 has improved support for robotics, reinforcement learning and VR. In particular, see the “Reinforcement Learning” section in the pybullet quickstart guide at http://pybullet.org . There are also preliminary C# bindings to allow the use of...
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7 years
Bullet 2.86 with pybullet for robotics, deep learning, VR and haptics
The Bullet 2.86 has improved Python bindings, pybullet, for robotics, machine learning and VR, see the pybullet quickstart guide.
Furthermore, the PGS LCP constraint solver has a new option to terminate as soon as the residual (error) is below a specified tolerance (instead of terminating after a fixed number of iterations). There is preliminary support to load some MuJoCo MJCF... -
8 years
Bullet 2.85 released : pybullet and Virtual Reality support for HTC Vive and Ocu...
We have been making a lot of progress in higher quality physics simulation for robotics, games and visual effects. To make our physics simulation easier to use, especially for roboticist and machine learning experts, we created Python bindings, see examples...
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