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House rules and new creations for BX-style games
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Breeyark.org news digest
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1 month
The Old School Dungeon – Populating Level 2, Theatre of the Mind
The Underworld as Theme
With Level 1 populated with monsters, treasure, tricks, and traps we can remind ourselves that we need no wilderness to start with, no grand vision for a wilderness campaign is required. The “story” is the adventure the players make with their characters... -
3 months
The Old School Dungeon – Populating Level 1, Mastering Random Room Fill
To be Empty or Not to be Empty?
Level 1 has some rooms to which we have not assigned any bespoke content. That there is fancy talk for we made it up for the other rooms. When making a dungeon we might find ourselves reaching a dry point in terms of inspiration or just don’t know where... -
4 months
The Old School Dungeon – Populating Level 1, Chillyfist the Ghoul
G. Bruce MacKenzie
Map key 8, Revisited
We will skip over this key and randomly determine its contents later. -
4 months
The Old School Dungeon – Populating Level 1, Beyond Room 9
In our last article we introduced some Kobolds as part of the special Wandering Monsters who respond to the shriek of the disturbed Shrieker at Map Key 9. This and the peep holes in some secret doors begins to suggest an emerging theme. Kobolds aren...
Domain history
| Web host: | Unified Layer |
| Registrar: | Public Interest Registry |
| Registrant: | Erin Smale (The Welsh Piper) |
| Updated: | November 13, 2020 |
| Expires: | March 21, 2022 |
| Created: | March 21, 2007 |
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