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Blog Mecheye. Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for...
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Clean Rinse | Shampoo for your System
Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for you to get started, but you also know it’s deprecated, kind of dead, an...
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xquartz, which are Win32 and OS X servers which are designed to be seamless: the X11 windows that are popped up look and behave like any other window on your system. There’s plenty of code that can be...
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Wayland 1.5 is released. It’s a pretty exciting release, with plenty of features, but the most exciting thing about it is that we can begin work on Wayland 1.6! … No, I’m serious. Wayland 1.6’s releas...
Blog.mecheye.net news digest
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2 years
The Missing Guide to Modern Graphics APIs – 2. PSOs
Today, we’ll be looking at a fairly simple, but fundamental concept in modern APIs, and using it to springboard onto talking about some different GPU architectures, and that is, the “PSO”, or “Pipeline State Object”. Motivating this necessity is one...
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3 years
The Missing Guide to Modern Graphics APIs – 1. Intro
There’s a certain opinion that graphics programming is a lot more difficult than it used to be. The so-called “Modern APIs”, that is, Direct3D 12, Metal, and Vulkan, introduce a new graphics programming paradigm that can be difficult and opaque to someone...
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4 years
Why are 2D vector graphics so much harder than 3D?
There’s a lot of fantastic research into 2D graphics rendering these days. Petr Kobalicek and Fabian Yzerman have been working on Blend2D, one of the fastest and most accurate CPU rasterizers on the market, with a novel JIT approach. Patrick Walton of...
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5 years
I’ve always had a love for the art in video games. Sure, all mediums have some ability to craft worlds from nothing, but none are so realized, so there, as the worlds in video games. It’s also an example of the interplay between “pure art” and computer...
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Created: | December 27, 2006 |
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