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Blog Mecheye. Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for...
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					Clean Rinse | Shampoo for your System Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for you to get started, but you also know it’s deprecated, kind of dead, an... 
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					xquartz, which are Win32 and OS X servers which are designed to be seamless: the X11 windows that are popped up look and behave like any other window on your system. There’s plenty of code that can be... 
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					Wayland 1.5 is released. It’s a pretty exciting release, with plenty of features, but the most exciting thing about it is that we can begin work on Wayland 1.6! … No, I’m serious. Wayland 1.6’s releas... 
Blog.mecheye.net news digest
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					1 year The Ultimate Guide to Matrix Multiplication and Ordering Matrix multiplication in graphics APIs is ridiculously confusing. People are often confused about the right order of multiplying their matrices, and about row-major, column-major, pre-multiplication, post-multiplication, row vectors and column vectors... 
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					2 years How to write a renderer for modern graphics APIs Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for you to get started, but you also know it’s deprecated, kind of dead, and mocked; not for “real graphics programmers”, whatever... 
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					4 years The Missing Guide to Modern Graphics APIs – 2. PSOs Today, we’ll be looking at a fairly simple, but fundamental concept in modern APIs, and using it to springboard onto talking about some different GPU architectures, and that is, the “PSO”, or “Pipeline State Object”. Motivating this necessity is one... 
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					5 years The Missing Guide to Modern Graphics APIs – 1. Intro There’s a certain opinion that graphics programming is a lot more difficult than it used to be. The so-called “Modern APIs”, that is, Direct3D 12, Metal, and Vulkan, introduce a new graphics programming paradigm that can be difficult and opaque to someone... 
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| Updated: | November 25, 2024 | 
| Expires: | December 27, 2025 | 
| Created: | December 27, 2006 | 
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