Advances in Real-Time Rendering in Games
Advances Real Time Rendering. Advances in...
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Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2012
Course Description Advances in real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continue to generate an explosion of innovative algorithms suitable for fas...
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Advances in Real-Time Rendering in Games
Advances in Real-Time Rendering in Games Welcome to the home of the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics for games! Thi...
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Advances in Real-Time Rendering- SIGGRAPH 2015
The first half of the talk will present the GPU-driven rendering pipeline of Assassin's Creed Unity – co-developed by multiple teams at Ubisoft Montreal – that was designed to efficiently rende...
Domain history
| Web host: | Unified Layer |
| Registrar: | NameSecure L.L.C. |
| Registrant: | Haines, Eric (Eric Haines) |
| Updated: | May 29, 2024 |
| Expires: | September 05, 2030 |
| Created: | September 05, 1999 |
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