The Orange Duck | Daniel Holden
The Orange Duck. Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction.
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The Orange Duck | Daniel Holden
Computer Science, Machine Learning, Programming, Art, Mathematics, Philosophy, and Short Fiction
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Orange Duck's Website
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The New Alphabet Created on July 5, 2016, 2:51 p.m. I enjoy thinking about the little patterns and inconsistencies that exist in everyday systems such as the alphabet. The alphabet is essentially ...
Theorangeduck.com news digest
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54 years
Today I'd like to talk about unrolling rotations. Not only is this something I wish I'd been told about a lot earlier when I started doing animation programming (for example, I'm pretty sure some of the artefacts in the animation of my PFNN character...
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54 years
Animation Blend Spaces without Triangulation
In my previous article I talked about how to compute the weighted average of a set of quaternions in a robust and accurate way. The most obvious application for this in animation and video games is in blending multiple animations together.
Most game engines provide some sort of blending functionality like this for sets of animations. Slerp or nlerp is usually used when blending two animations in a 1D parameter space, while in a 2D parameter space many engines triangulate the data points... -
54 years
How do we find the weighted average of a set of quaternions?
This is not immediately obvious, in particular given that a quaternion and its negation represent the same rotation - so just doing a normal weighted sum of the raw 4d quaternion values is not going to work.... -
54 years
BVHView is a simple viewer for the .bvh animation file format written using raylib.
Download (Windows) • Github • Web Demo
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Created: | April 07, 2009 |
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