miami เว็บตรง – Official Website
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miami เว็บตรง – Official Website
miami miami 1688 เว็บตรง เว็บตรงไมอามีเป็นเมืองที่มีความหมายเหมือนกันกับความสนุกสนานความตื่นเต้นและการผจญภัย ด้วยสถานบันเทิงยามค่ำคืนที่มีชีวิตชีวาชายหาดที่สวยงามและวัฒนธรรมที่หลากหลายไมอามีเป็นสถานที...
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What is Simon the Sorcerer? | StoryBeasts
If you’re a fan of adventure games then you’ve probably heard the name ‘Simon the Sorcerer’ floating around* for anyone who hasn’t, Simon the Sorcerer was an adventure game released by British comp…
Storybeasts.com news digest
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8 years
GETTING THE WORDS INTO THE GAME – II (FROM ARTICY TO ADVENTURE CREATOR)
This is the second part of a two part tutorial on how we add dialogue to our game in Unity using articy:draft.
Why articy:draft 2
Last time we gave an overview of the process to get the narrative component of our game into Unity —the engine we’re using to develop the next Simon. Then we talked a bit about a software we’re using to write the story, specifically the branched dialogue... -
9 years
Writing for videogames (or the unexpected virtue of being a writer)
I have been dragged out of my cave to write about writing for games, and somehow tie that to what we’re doing with Simon.
So, first and foremost, I’m Dave and I write stories for things; games mostly. How does that differ from other mediums? Some days I don’t know, other days it’s very clear (and clever). See games are, despite your mother’s arguments, a very unique beast... -
9 years
Status update on the Simon The Sorcerer VI Kickstarter
Many of you have been asking us through our social media channels what’s up with the silence and whatever happened to the Kickstarter launch for Simon The Sorcerer: Between Worlds.
First, let me say how flattered we are with your passion for the franchise. There’s a lot of love for the series in your messages and we feel touched by everyone who has shared how Simon was a part of their childhood and can’t wait to see him come back... -
9 years
It was a long trip from Dublin, and I swear we had enough quorum of Irish developers to make our own Plane Jam (we’re seriously considering this idea for the future now).
Not only StoryBeasts, of course, there were a few other teams, students and all sorts of devs. The whole flight was exhausting but very motivating.After 11 hours in the air, we finally landed on San Francisco. It was just Friday and GDC was still 3...
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