Spellcaster Studios | Make it happen…
Spellcaster Studios. Next week I’ll be at Gamescom, showing Strikers and shopping around for a publisher for Gateway…...
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Best pages on Spellcasterstudios.com
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Spellcaster Studios | Make it happen…
Next week I’ll be at Gamescom, showing Strikers and shopping around for a publisher for Gateway… In the last few weeks there’s hasn’t been much work on Gateway, except PR related stuff, since we’ve be...
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Inside each of us… | Spellcaster Studios
Although there’s no textures, it already looks pretty good! This will be used as a basis for most of the “skeletal” family of enemies, which includes mages, archers, fighters, etc. We’ll start from th...
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More UE4 | Spellcaster Studios
Now I have three things I can do: Try to build a small game using UE4 Learn PhysX (that will be important in my future work) Learn ComputeShaders (that will also be important in my future work) I’m th...
Spellcasterstudios.com news digest
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6 years
Next week I’ll be at Gamescom, both showing Strikers Edge and shopping around for a publisher for Gateway…
In the last few weeks there’s hasn’t been much work on Gateway, except PR related stuff, since we’ve been very busy with other work.
Anyway, I’ve roped some more of the Fun Punch gang to help me with some elements on Gateway.... -
6 years
So the last week and a half, we’ve been working on the player character (still top-secret, shhhhh!), and on new weapon effects.
So, here’s the new beam cannon:
Besides adding some glow to it, we added a “burst” when it starts, which improves the “punch” of the weapon. This weapon both heals allies and damages enemies, which explains the fact it doesn’t look that aggressive.... -
6 years
I’ve worked a bit more on the new explosion effect.
So, as last week, we’re looking at one part of the effect at a time. We started with the flame part now:
I like the turbulence of this one, but it doesn’t fit, so we tried two approaches… One was using untextured quads:... -
6 years
I’m writing this from our new office… We moved last Wednesday, and we’re still adjusting, but work has been progressing nicely on Gateway.
We’ve worked a bit more on the crystals:
This was the first version, but I thought it was too noisy… So our artist simplified it a bit:...
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