Outerra
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Recently I've been working on the code that computes fractal data - a bit of reorganization to be able to have more independent fractal channels that are used everywhere in the engine, as I was runnin...
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Outerra tech blog.
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Previous test - Procedural grass - focused on procedurally generated geometry that didn’t use any vertex data and generated meshes procedurally using only gl_VertexID value and a few lookups into shap...
Outerra.blogspot.com news digest
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6 years
Preliminary comparison of NasaDEM dataset
Some early results from testing preliminary NasaDEM dataset (https://gis.stackexchange.com/questions/267134/what-is-nasadem-and-when-it-will-be-released)
Comparison in one of the extremely buggy areas in SRTM 1" (30m), tile s50w075:
Original SRTM 1" (30m) data here:... -
6 years
fp64 approximations for sin/cos for OpenGL
Minimax approximations for missing fp64 functions in GLSL, using remez exchange toolbox. For additional details see Double precision approximations for map projections in OpenGL.
//sin approximation, error < 5e-9
double sina_9(double x) -
8 years
OpenGL rendering performance test #2 - blocks
Previous test - Procedural grass - focused on procedurally generated geometry that didn’t use any vertex data and generated meshes procedurally using only gl_VertexID value and a few lookups into shape textures, therefore with only a neglectable amount...
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8 years
OpenGL rendering performance test #1 - Procedural grass
This is the first of several OpenGL rendering performance tests done to determine the best strategy for rendering of various type of procedural and non-procedural content.
This particular test concerns with rendering of small procedurally generated meshes and the optimal way to render them to achieve the highest triangle throughput on different hardware....
Domain history
Web host: | Google LLC |
Registrar: | MarkMonitor Inc. |
Registrant: | Google LLC |
Updated: | June 29, 2023 |
Expires: | July 31, 2024 |
Created: | July 31, 2000 |
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