Gemserk

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Gemserk.com news digest

  • 4 years

    Using the new Unity’s Input System during Ludum Dare 44 Jam

    During Bankin’ Bacon development we ended up using both Unity’s legacy Input System and new Input System, and we wanted to share our experience with them.
    We knew from the beginning we wanted to experiment with the new Input System but since we had no experience and we only had three days, we started by using only the legacy one....

  • 4 years

    The making of Bankin’ Bacon: A dev experience we can take to the piggy bank

    We want to share a bit about the game we did for Ludum Dare Jam #44 last weekend, it’s named:
    Made by:
    Ariel Coppes (@arielsan)

  • 5 years

    Sharing code between Unity projects

    Over the last months, I was researching, in my spare time, some ideas to reuse code between Unity projects. I was mainly interested in using generic code from Iron Marines in multiple projects we were prototyping at Ironhide.
    The target solution in mind was to have something like NPM or Maven where packages are stored in a remote repository, and you can depend on a version of them in any project by just adding a configuration....

  • 5 years

    Implementing Fog of War for RTS games in Unity 2/2

    As I said in the previous blog post, some time ago I started working on a new Fog of War / Vision System solution aiming the following features:
    Being able to render the fog of war of each player at any time, for replays and debug.
    Being able to combine multiple players’ visions for alliances, spectator mode or watching replays....

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