Games from Within – Independent game development

Games From Within. There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is...

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Gamesfromwithin.com news digest

  • 5 years

    Dealing Cards

    Most of my games and prototypes lately are very board gamey and almost always involve dealing random “cards” to create a hand of cards. For example, in Subterfuge players have the choice of one of three specialists every few hours, which is similar to...

  • 6 years

    Sometimes You Have To Let Go

    As a game developer, working on a project for years just to have it cancelled can be devastating. I’ve been lucky enough that it has never happened to me, but it’s an occurrence all to common in the games industry. However, having to cancel your own...

  • 6 years

    Lasting Legacy Rulebook

    There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you get to see if your expectations of the design match the reality of the game...

  • 6 years

    Isomorphism As a Game Design Tool

    In the early stages of developing a game, once I have the idea and the feelings of the game down solid, my approach is to throw everything I can think of at the game and see what sticks.
    My early-in-development creative process.
    I don’t usually bother fleshing individual ideas out in design documents because it usually takes just as long for me to implement those things and see them in the game instead. And who would want to read about an idea when you can see how it works in...

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Web host: New Dream Network, LLC
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Updated: November 27, 2023
Expires: December 28, 2024
Created: December 28, 2003

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