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Headbob script not working right - Daggerfall Workshop Forums
Daggerfall Workshop Forums Sun Mar 25, 2018 4:35 am This is my first unity script function and it doesn't work right. I'm trying to get the player's head to bob when walking. I think that Time.delta...
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Daggerfall Workshop Forums - Index page
Daggerfall Workshop Forums Topics: Topics: Topics: Topics: Topics: Topics: Topics:...
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Real grass - Daggerfall Workshop Forums
Daggerfall Workshop Forums Uncanny_Valley » Mon Mar 30, 2015 6:35 pm Another small thing that I'm currently working on. This mod reads the tilemap of every terrain that loads into the world, and a...
Forums.dfworkshop.net news digest
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7 years
Bug Reports • Re: Dev build/Linux: instantaneous repairs do not match classic
Agreed info mode is not very consistent in Daggerfall.
That's an issue when trying to help people streaming it, because when you explain that info mode can be used on buildings, 80% of people try it on door first...
And yeah, this is off topic in this thread :p... -
7 years
Modder Discussion • Re: Tools used for 3D assets?
Hi and welcome, Im sure someone more experienced with the topic will reply soon. There were some discussions about the style of the 3d npcs... general idea qas to keep it relatively low poly so it matches the rest of the game.. but honestly, its completely...
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7 years
Bug Reports • Re: Dev build/Linux: instantaneous repairs do not match classic
what you're describing isn't how classic operates.
I described exactly how it operates because I just did it in dosbox. Have you tried it? Click a wandering NPC in town with info mode. Click an open door with info mode. It doesn't give info, it performs actions. Info mode works differently on quest NPCs... -
7 years
Released Mods • Re: [MOD] Realtime Reflections
Awesome! DU just did not feel right without this.
Statistics: Posted by lord_frivolous — Wed Nov 28, 2018 9:12 pm
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