design reboot

Design Reboot Blogspot. Game design concepts, design reboots, level design commentary and primers.

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Designreboot.blogspot.com news digest

  • 6 years

    The Trouble With Deckard's Blaster

    I wanted to briefly illustrate a point that has been on my mind a lot recently. If you wish to carry on any kind of legacy or intellectual property, you will do your best work by retracing the influences and techniques of your forebearers. The perpetual...

  • 7 years

    You're Getting VR Wrong (And Not The Way You Think You Are)

    The central imagery for VR is people wearing the headset. They're In There, they're experiencing new worlds, you the viewer are left pining for whatever special experience they're having, or trying to interpolate the experience of what is clumsily superimposed...

  • 8 years

    Arkham Knight and the AAA Vignette Problem

    What I am calling the vignette problem is when so much skill and attention is paid to portray or evoke an uncommon scenario, it overshadows the actual experience of the game.
    Watch from 1:40 in this video. We are treated to a extraordinarily lavish evocation of a Gotham at night and in the rain, bustling with humanity. The camera goes into the head of a police officer, and we experience sitting at the bar as him....

  • 10 years

    On works in progress

    A friend was reticent to post about the game he was working on. This was my response, tapped out on my phone:
    never mind the dorks, post that shit. the longer you wait to post anything, the harder it gets, the more precious your work seems to you and then you start making endless excuses and moving goalposts for when it's properly ready to show. I did that shit...

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Web host: Google LLC
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Updated: June 29, 2023
Expires: July 31, 2024
Created: July 31, 2000

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